2 muton elite 5 berserkers pod 4.
Long war alien on roof.
Berzerkers have 50 hp thin men.
There were 57 aliens on board.
I just spent 5 hrs going through a single mission a troop transport landing in month 9 take note of the timeline.
A concealment scout allows you to advance and also give two.
1 sectoid commander 7 super outsiders pod 3.
Alien life forms long war a chryssalid squad leader compared to its smaller brethren.
Sectoids now have 10 hp regen 2 some have squadsight.
Unlike vanilla long war ufos get better over time.
Long war enemy within introduces 7 new armors for a total of 14 generally built as lighter armors allowing more mobility at some cost of protection.
I m on ufo 341 now.
Gents i ve been playing xcom for a while finally tried lw.
Ok so i saved my game just prior to temple ship assault and am just cruisin for aliens at this point.
Muton elites have extremely high aim sentinel reactive sensors and 30 hp.
If you don t like the look try some of the alternate decos which will minimize the sleeveless effect.
5 muton elite 2.
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This is a continuation of the fourth month.
We used the gene mod armor bases to represent these armors.
The aliens keep evolving.
7 mutons pod 2.
Below is a short general description of the types of ufos that the player can encounter in the long war.
It s crazy scary to advance when they are in the field and you don t really want to waste item space on scanners.
Cyberdisk show up and mechtoids show up on landed ufos.
Chrysallids normal ones not pod bosses now have 15 hp and regen 7 per turn.
Unlike in vanilla alien pods are frequently made up of several different types of aliens such as a thin man leading some sectoids or some mutons with floater scout.
It is excellent but quite challenging.